Experiments Seem to Control Me
One of the primary advantages of experimental design, I told my undergraduate research methods class yesterday, is control. We can control almost everything (as in hold the same, not in the authoritarian kind of way).
The problem for the scientist, then, is that you have to control everything. I am in the midst of a two-week run to get two experiments ready to go. The details are tedious, unending, and not of interest to anyone but me.
The project is all consuming, so I have been unable to muster anything remotely interesting to say here. When the experiments are done, however, there should be many interesting things to say.
Until then, my life is a blur of Adobe Audition, MediaLab, and Macromedia (Adobe) Dreamweaver.
The problem for the scientist, then, is that you have to control everything. I am in the midst of a two-week run to get two experiments ready to go. The details are tedious, unending, and not of interest to anyone but me.
The project is all consuming, so I have been unable to muster anything remotely interesting to say here. When the experiments are done, however, there should be many interesting things to say.
Until then, my life is a blur of Adobe Audition, MediaLab, and Macromedia (Adobe) Dreamweaver.
Labels: experiment, lab, research
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